

To figure that out, the DM assigns the creature a new alignment, as it simply will not do for a walking, talking member of society to go around Unaligned like a mere beast! They also assign some personality traits, an ideal, a bond, and some flaws just like they would for any NPC. It keeps all its memories and prior attachments (assuming it’s a beast), but now that it has a humanoid-level mind it must have a personality beyond mere instincts. The way I see it, the creature needs that first month to figure out who it is now that its mind has been so altered.

If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.Secondly, after the first 30 days that the creature spends not charmed by you (considering that they aren’t really themselves if they’re charmed by you 24/7) the DM decides on the creature’s personality that is going to be more-or-less permanent.

The GM might rule that a specific object inflicts slashing or piercing damage based on its form.Īt Higher Levels. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. It has blindsight with a radius of 30 feet and is blind beyond that distance. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. Its speed is 30 feet if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Animated Object Statistics SizeĪn animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Once given an order, the creature continues to follow it until its task is complete. If you issue no commands, the creature only defends itself against hostile creatures. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.Īs a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You can't animate any object larger than Huge. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. Choose up to ten nonmagical objects within range that are not being worn or carried. Monstrous Compendium Vol 3: Minecraft Creatures
